#pragma once
#include "Render\RendererAPI.h"
namespace Engine {
	class GLRendererAPI : public RendererAPI
	{
	public:
		GLRendererAPI() {}
		~GLRendererAPI() {}

		virtual void SetViewport(uint32_t x, uint32_t y, uint32_t width, uint32_t height) override;
		virtual void Init() override;
		virtual void SetClearColor(const glm::vec4& color) override;
		virtual void Clear() override;
		virtual void DrawIndexed(const std::shared_ptr<VertexArray>& vertexArray, uint32_t indexCount = 0) override;

	private:

	};
}

